![]() ![]() The first thing you want to do is build cities and explore your island. 4 Utter Annihilation of Your Enemies Phase.This together with the prolific fragmentation in different clients, tilesets etc and the fact that Freeciv has no benevolent dictator deciding on common goals and where Freeciv should be heading, which makes it very hard to apply that extra polish to the looks of Freeciv in general. Unfortunately Freeciv development has been very slow going for quite some time as most developers are busy irl so Freeciv 2.1 has been in beta for well over a year now. I would like to show off more of the SDL client GUI since it is imo the best looking client, but as luck has it I get a compile error so I can't make any new screenshots :/ ![]() This is a screenshot of the older trident tileset favoured by many hardcore MP players: It features a new set of units compiled by CapTVK and a new city sprite set by Smiley. ![]() Amplio was made to be a quite simple tileset which had easily recognisable tiles. Some screenshots of Amplio running in the SDL client. This is a huge tileset with 1296 tiles for the base terrains alone: This screenshot shows some of the terrain in the Freeland tileset. This Client is made for low-end hardware and/or for more or less esoteric architectures which does not support modern UI toolkits. This is the XAW Client using Jussi's tiles running on QNX. I will showcase a few of the different clients and tilesets to illustrate how different Freeciv can look. Some are hexagonal, some are square, some are isometric. Some are made to give maximum efficiency in large MP games, some are made to be run on low-end hardware, some are made to be more visual appealing. The development branch: 2.1 has full 32b RGBA support and allows for full use of proper transparency and such. The stable branches: 1.x and 2.0.x have more limited graphical abilities XAW is a rather old toolkit, while SDL uses custom widgets made especially for Freeciv. The GTK2 client is very complex, has a lot of options and looks a bit bland since it uses an application toolkit not geared towards games. How Freeciv looks are determined by several factors, where the most important might be: If any of you guys want to try FreeCiv, it's at. I've also been thinking about picking Wesnoth up again, I probably will soon. The fact that Wesnoth can stand up to such a great classic as Civilization and still hold it's own is a testament to the wonderful simplicity yet still great gameplay of the game. But there's alot more strategy involved as you have to consider irrigation, mines, you have to keep your citizens happy, advance technologies, and many more other things(including military action). Wesnoth is highly customizable, it's a simple game to learn but still involves alot of strategy, the game-times are shorter than other strategy games, the online play is great, and the campaigns are really fun.įreeCiv is just about the opposite of Wesnoth, it's EXTREMELY complex, the time it takes for a game to be completed is really long, and you can't build custom games for it(which is probably the best part of Wesnoth online play, the custom games are really fun). So anyway now I'm trying to decide which I like better: If anyone here's ever played Civilization 1 or 2, they will know what FreeCiv is like, it's basically a free version of Civ 1 and Civ 2 with almost the exact same rules and gameplay. Or atleast that's what I thought, until I found FreeCiv. One thing that I've found is that Wesnoth is STILL the best free strategy game hands-down. Hey everyone, I've taken a break from Wesnoth for a while to play things like roguelikes(Nethack, Angband, ADOM), Doom, Quake, and other stuff. ![]()
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